Scratch programming playground : learn to program by making cool games / by Al Sweigart.
An introduction to the colorful drag-and-drop programming language shares numerous projects that use engaging video games, from Maze Runner to Breakout, to introduce programming fundamentals and basic coding.
Record details
- ISBN: 9781593277628
- ISBN: 1593277628
- Physical Description: xxiii, 262 pages : color illustrations ; 24 cm
- Publisher: San Francisco : No Starch Press, [2016]
- Copyright: ©2016
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Getting started with Scratch -- Rainbow lines in space! -- Maze Runner -- Shooting hoops with gravity -- A polished brick breaker game -- Snaaaaaake! -- Fruit slicer -- Asteroid breaker ... in space! -- Making an advanced platformer -- Where to go from here. |
Target Audience Note: | 1020L Lexile Ages 8+. |
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Available copies
- 5 of 6 copies available at SPARK Libraries.
Holds
- 0 current holds with 6 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Annie Halenbake Ross Library | J 005.13 Swe (Text) | 00148301 | YOUTH Juvenile Non-Fiction | Available | - |
Cambria County Library | 005.133 S974s (Text) | 85131001567008 | CACM Non-Fiction | Available | - |
Exeter Community Library | J 005.133 SWE (Text) | 33249022605723 | Children's Non-fiction | Available | - |
Gettysburg Library | J005.13 SWE (Text) | 35740635199227 | Juvenile Nonfiction | Available | - |
Indian Valley Public Library | Juv 005.13 Sweigart (Text) | 39427103149159 | Juvenile Nonfiction Room: Juvenile Nonfiction | Checked Out | 05/15/2024 |
Tyrone-Snyder Public Library | J 005.13 Swei (Text) | 1OTYR00053765C | Juvenile Nonfiction | Available | - |
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100 | 1 | . | ‡aSweigart, Al, ‡eauthor. ‡0(True)551730 |
245 | 1 | 0. | ‡aScratch programming playground : ‡blearn to program by making cool games / ‡cby Al Sweigart. |
264 | 1. | ‡aSan Francisco : ‡bNo Starch Press, ‡c[2016] | |
264 | 4. | ‡c©2016 | |
300 | . | ‡axxiii, 262 pages : ‡bcolor illustrations ; ‡c24 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
500 | . | ‡aIncludes index. | |
505 | 0 | . | ‡aGetting started with Scratch -- Rainbow lines in space! -- Maze Runner -- Shooting hoops with gravity -- A polished brick breaker game -- Snaaaaaake! -- Fruit slicer -- Asteroid breaker ... in space! -- Making an advanced platformer -- Where to go from here. |
520 | . | ‡aAn introduction to the colorful drag-and-drop programming language shares numerous projects that use engaging video games, from Maze Runner to Breakout, to introduce programming fundamentals and basic coding. | |
521 | 8 | . | ‡a1020L ‡bLexile |
521 | 1 | . | ‡aAges 8+. |
650 | 0. | ‡aScratch (Computer program language) ‡vJuvenile literature. | |
650 | 0. | ‡aComputer games ‡xProgramming ‡vJuvenile literature. | |
650 | 0. | ‡aComputer programming ‡vJuvenile literature. | |
650 | 0. | ‡aMicrocomputers ‡xProgramming ‡vJuvenile literature. | |
650 | 1. | ‡aScratch (Computer program language) | |
650 | 1. | ‡aComputer games ‡xProgramming. | |
650 | 1. | ‡aComputer programming. | |
650 | 1. | ‡aMicrocomputers ‡xProgramming. | |
650 | 4. | ‡aComputer games ‡xProgramming ‡vJuvenile literature. | |
650 | 4. | ‡aMicrocomputers ‡xProgramming ‡vJuvenile literature. | |
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