Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot / Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.
Record details
- ISBN: 9781449307073
- ISBN: 1449307078
- Physical Description: xviii, 416 pages : color illustrations ; 25 cm
- Edition: First edition.
- Publisher: Sebastopol, CA : O'Reilly : 2012.
- Copyright: ©2012
Content descriptions
General Note: | "Make: Books; Make: makezine.com"--Cover. |
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index. |
Search for related items by subject
Subject: | Computer vision. Artificial intelligence. Three-dimensional imaging. |
Available copies
- 1 of 1 copy available at SPARK Libraries.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Albright Memorial Library | 006.37 BORENST (Text) | 50686014633577 | Adult Nonfiction | Available | - |
LDR | 02614cam a2200541 a 4500 | ||
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245 | 1 | 0. | ‡aMaking things see : ‡b3D vision with Kinect, Processing, Arduino, and MakerBot / ‡cGreg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest]. |
250 | . | ‡aFirst edition. | |
264 | 1. | ‡aSebastopol, CA : ‡bO'Reilly : ‡b[Make:Books], ‡c2012. | |
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500 | . | ‡a"Make: Books; Make: makezine.com"--Cover. | |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aPreface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index. |
520 | . | ‡aA guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language. | |
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