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Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot  Cover Image Book Book

Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot / Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].

Borenstein, Greg. (Author). Odewahn, Andrew. (Added Author). Jepson, Brian, 1967- (Added Author).

Summary:

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Record details

  • ISBN: 9781449307073
  • ISBN: 1449307078
  • Physical Description: xviii, 416 pages : color illustrations ; 25 cm
  • Edition: First edition.
  • Publisher: Sebastopol, CA : O'Reilly : 2012.

Content descriptions

General Note:
"Make: Books; Make: makezine.com"--Cover.
Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
Subject: Computer vision.
Artificial intelligence.
Three-dimensional imaging.

Available copies

  • 1 of 1 copy available at SPARK Libraries.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Albright Memorial Library 006.37 BORENST (Text) 50686014633577 Adult Nonfiction Available -

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24510. ‡aMaking things see : ‡b3D vision with Kinect, Processing, Arduino, and MakerBot / ‡cGreg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
250 . ‡aFirst edition.
264 1. ‡aSebastopol, CA : ‡bO'Reilly : ‡b[Make:Books], ‡c2012.
264 4. ‡c©2012
300 . ‡axviii, 416 pages : ‡bcolor illustrations ; ‡c25 cm
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500 . ‡a"Make: Books; Make: makezine.com"--Cover.
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aPreface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
520 . ‡aA guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.
596 . ‡a6
650 0. ‡aComputer vision. ‡0(True)619183
650 0. ‡aArtificial intelligence. ‡0(True)612088
650 0. ‡aThree-dimensional imaging. ‡0(True)678113
7001 . ‡aOdewahn, Andrew. ‡0(True)380344
7001 . ‡aJepson, Brian, ‡d1967- ‡0(True)246148
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