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The basics of game design  Cover Image Book Book

The basics of game design / by Heather E. Schwartz.

Summary:

Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Record details

  • ISBN: 9781543571516 (hardback)
  • ISBN: 1543571514 (hardback)
  • Physical Description: 32 pages : color illustrations ; 24 cm.
  • Publisher: North Mankato, Minnesota : Capstone Press, a Capstone imprint, [2020]

Content descriptions

General Note:
Includes index.
Bibliography, etc. Note:
Includes bibliographical references (page 31) and index.
Formatted Contents Note:
Collecting ideas -- Pay attention like a pro -- Where in the world? -- Brainstorming fun -- Putting it on paper -- Do it yourself! -- Getting focused -- The nitty gritty -- Getting serious -- Learning more -- Cracking the code -- Game design goals.
Target Audience Note:
780L Lexile
Grades 3-4.
Ages: 8-14.
Grades 3-9.
Study Program Information Note:
Accelerated Reader MG 4.7 0.5 0.5 504075
Subject: Video games > Design > Juvenile literature.
Video games > Design > Vocational guidance.

Available copies

  • 3 of 3 copies available at SPARK Libraries.

Holds

  • 0 current holds with 3 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Palmerton Area Library J 794.81536 Sch9 (Text) 65000000021701 Juvenile Nonfiction Available -
Allentown Public Library J 794.8 SCHW (Text) 34455006642264 Juv Nonfiction Available -
Hughes Library J794.8 SCH (Text) 32378004904431 Juv Nonfiction Available -


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