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Code this game! : make your game using Python, then break your game to create a new one! / by Meg Ray ; art by Keith Zoo.

Ray, Meg, (author.).

Available copies

  • 1 of 1 copy available at SPARK Libraries.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Palmerton Area Library J794.815 R21 (Text) 65000000009441 Juvenile Nonfiction Available -

Record details

  • ISBN: 9781250306692 (hbk.)
  • ISBN: 1250306698 (hbk.)
  • Physical Description: 320 pages : illustrations (colour) ; 23 cm.
  • Publisher: New York : Odd Dot, [2019]

Content descriptions

Formatted Contents Note:
Part 1. Introduction -- Part 2. Code this game. -- Set up the game window -- Adding assets -- Drawing shapes -- Background grid -- Make your own classes -- Adding enemies -- Moving the pizzas -- Interactive fields -- Collision detection -- Adding points over time -- Applying traps -- Connecting traps to the grid -- Win and lose conditions -- Part 3. Break this game -- Customize your game -- Mod your game -- Hack your game -- Explore new games -- Appendix. Share your game -- Appendix. Keep coding -- Appendix. Common bugs -- Gallery of downloadable assets.
Summary, etc.:
Presented in an easelback format that allows kids to read and program simultaneously, this visual guide includes step-by-step instructions for using the open-source Python programming language to create a personalized strategy action video game called "Attack of the vampire pizzas!".
Subject: Video games > Design > Juvenile literature.
Coding theory > Juvenile literature.
Python (Computer program language) > Juvenile literature.
Genre: Handbooks and manuals.
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1001 . ‡aRay, Meg, ‡eauthor.
24510. ‡aCode this game! : ‡bmake your game using Python, then break your game to create a new one! / ‡cby Meg Ray ; art by Keith Zoo.
260 . ‡aNew York : ‡bOdd Dot, ‡c[2019]
264 1. ‡aNew York : ‡bOdd Dot, ‡c[2019]
300 . ‡a320 pages : ‡billustrations (colour) ; ‡c23 cm.
336 . ‡atext ‡2rdacontent.
336 . ‡astill image ‡2rdacontent.
337 . ‡aunmediated ‡2rdamedia.
338 . ‡avolume ‡2rdacarrier.
50500. ‡gPart 1. ‡tIntroduction -- ‡gPart 2. ‡tCode this game. -- ‡tSet up the game window -- Adding assets -- Drawing shapes -- Background grid -- Make your own classes -- Adding enemies -- Moving the pizzas -- Interactive fields -- Collision detection -- Adding points over time -- Applying traps -- Connecting traps to the grid -- Win and lose conditions -- ‡gPart 3. ‡tBreak this game -- ‡tCustomize your game -- ‡tMod your game -- Hack your game -- Explore new games -- ‡gAppendix. ‡tShare your game -- ‡gAppendix. ‡tKeep coding -- ‡gAppendix. ‡tCommon bugs -- ‡tGallery of downloadable assets.
520 . ‡aPresented in an easelback format that allows kids to read and program simultaneously, this visual guide includes step-by-step instructions for using the open-source Python programming language to create a personalized strategy action video game called "Attack of the vampire pizzas!".
650 0. ‡aVideo games ‡xDesign ‡vJuvenile literature.
650 0. ‡aCoding theory ‡vJuvenile literature.
650 0. ‡aPython (Computer program language) ‡vJuvenile literature.
655 7. ‡aHandbooks and manuals. ‡2lcgft.
989 7. ‡acode_this_game_make_your_game_using_python_thbygtcanone__________2019_______oda_______________________________
901 . ‡a11451357 ‡b ‡c11451357 ‡tbiblio

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