Code this game! : make your game using Python, then break your game to create a new one! / by Meg Ray ; art by Keith Zoo.
Presented in an easelback format that allows kids to read and program simultaneously, this visual guide includes step-by-step instructions for using the open-source Python programming language to create a personalized strategy action video game called "Attack of the vampire pizzas!".
Record details
- ISBN: 9781250306692 (hbk.)
- ISBN: 1250306698 (hbk.)
- Physical Description: 320 pages : illustrations (colour) ; 23 cm
- Publisher: New York : Odd Dot, [2019]
Content descriptions
Formatted Contents Note: | Part 1. Introduction -- Part 2. Code this game. -- Set up the game window -- Adding assets -- Drawing shapes -- Background grid -- Make your own classes -- Adding enemies -- Moving the pizzas -- Interactive fields -- Collision detection -- Adding points over time -- Applying traps -- Connecting traps to the grid -- Win and lose conditions -- Part 3. Break this game -- Customize your game -- Mod your game -- Hack your game -- Explore new games -- Appendix. Share your game -- Appendix. Keep coding -- Appendix. Common bugs -- Gallery of downloadable assets. |
Search for related items by subject
Subject: | Video games > Design > Juvenile literature. Coding theory > Juvenile literature. Python (Computer program language) > Juvenile literature. |
Genre: | Handbooks and manuals. |
Available copies
- 1 of 1 copy available at SPARK Libraries.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Palmerton Area Library | J 794.815 R21 (Text) | 65000000009441 | Juvenile Nonfiction | Available | - |
LDR | 02237nam a2200349 i 4500 | ||
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245 | 1 | 0. | ‡aCode this game! : ‡bmake your game using Python, then break your game to create a new one! / ‡cby Meg Ray ; art by Keith Zoo. |
264 | 1. | ‡aNew York : ‡bOdd Dot, ‡c[2019] | |
300 | . | ‡a320 pages : ‡billustrations (colour) ; ‡c23 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent. | |
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337 | . | ‡aunmediated ‡bn ‡2rdamedia. | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier. | |
505 | 0 | 0. | ‡gPart 1. ‡tIntroduction -- ‡gPart 2. ‡tCode this game. -- ‡tSet up the game window -- Adding assets -- Drawing shapes -- Background grid -- Make your own classes -- Adding enemies -- Moving the pizzas -- Interactive fields -- Collision detection -- Adding points over time -- Applying traps -- Connecting traps to the grid -- Win and lose conditions -- ‡gPart 3. ‡tBreak this game -- ‡tCustomize your game -- ‡tMod your game -- Hack your game -- Explore new games -- ‡gAppendix. ‡tShare your game -- ‡gAppendix. ‡tKeep coding -- ‡gAppendix. ‡tCommon bugs -- ‡tGallery of downloadable assets. |
520 | . | ‡aPresented in an easelback format that allows kids to read and program simultaneously, this visual guide includes step-by-step instructions for using the open-source Python programming language to create a personalized strategy action video game called "Attack of the vampire pizzas!". | |
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650 | 0. | ‡aPython (Computer program language) ‡vJuvenile literature. ‡0sh 96008834 | |
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